Thursday, December 1, 2016

Walking Dead - Season 7 - 2016




Task: In this shot, I had to paint out the blood on Rick's face. As it was to dry from so many takes. Then I had to add blood to his face to match continuity between shots. I 3d camera tracked, as well as used the grid warper, corner pin, and spline warp to integrate a solid track and movement on his face.

Software: NukeX









Task: In this shot, I had to paint out several wires and rigs over the FG and BG footage. I 1st removed the pull cord (bottom of screen) from an off camera crew member - he is releasing a pin on the actor's tree stand. Next I had to remove the safety wires on both sides of the tree stand guy's shoulders. I had to simulate in 2D moving tree branches and leafs, as well as re-build and animate most of the actors bottom portion of frame.

Software: Photoshop, NukeX





Call of Duty: Infinite Warfare - 2016




Task: In these shots I had to do some intense Wire Removal over main character. I had rebuild clothing, armor, and remove markers on BS(blue screen). I mainly used photoshop to create clean plates of several angles of the characters. Next, I de-grained the clean plates in nuke. Then I 2d tracked in patches with help from the Corner Pin tool. Finally, I used a Grade/ Color Correct nodes to adjust animating shadows and highlights from set lighting. Re-grained shot and sent off to the comper.

Software: NukeX, Photoshop


Wednesday, November 30, 2016

Fantastic Four - 2015




Task: In this shot, I had to Paint out the actor wearing the motion capture suit. I had to rebuild the interior room, walls, and doors, as well as color correct them for the flickering lights. After that I rotoscoped and pulled key's to bring back the main character in the FG so I could pass this off to the Compositer:  Gary Lopez to add the room debris and CG "Thing" integration for final composite.

Software: NukeX



Agents of S.H.I.E.L.D. - 2015





Task: In these shots - the prosthetic latex mask was glued to the actors face. The problem was the mouth and chin area kept wrinkling and making folds in the latex causing that area to look really bad on screen.
First, I took a still in focus frame into photoshop and made a neutral clean plate for the chin, lower lip, and sides of mouth. Next, I broke the patches up and used the combination of planar tracker, 2d tracker, and camera tracker to track in each patch to the face. Then I used a corner pin and grid warper to counter animate the talking and stretching skin areas to match the actors dialog. Finally, I added a color correct node to adjust for animating shadows and highlights on the skin to make this shot as seamless as possible.

Software: NukeX, Photoshop